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Deliverables

  • Introduction

    All the SENSE. public deliverables can be downloaded here. They will be uploaded as soon as they are submitted to the EU, to ensure early access to our results. The final version approved by the EU will be uploaded (if different from the first submitted one), whenever applicable. 

    All SENSE. consortium members are also committed to publish accurate and up to date information and take the greatest care to do so. However, the SENSE. consortium members do not accept liability for any inaccuracies or omissions, nor do they accept liability for any direct, indirect, special, consequential or other losses or damages of any kind arising out of the use of this information. 

    Unless otherwise indicated, all materials created by the SENSE. consortium members are licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). 

     We appreciate to receive any feedback on our deliverables, feel free to reach out to us at hvl-sense@hvl.no 

  • Work package 2

    D2.1 Online outreach tools and visual identity 

    Completed January 2023
    Our document on “Online Outreach Tools and Visual Identity.” unveils the strategies and creative visual elements designed to elevate the project’s online presence and engagement.

    D2.2 Revised dissemination, exploitation, and communication plan 

    Completed February 2023, revised June 2023

    This strategic plan reveals how the project aims to maximize its reach and impact through innovative digital tools, engaging social media campaigns, and partnerships across Europe. Learn about the creative approaches to promoting inclusivity, equity, and sustainability in education, and how these efforts are reshaping STEAM learning for students, educators, policymakers, and communities.

    First Policy brief 

    Completed August 2023

    It outlines key recommendations and strategies to advance STEAM education across Europe. It addresses pressing challenges such as skill shortages, gender disparities, and the integration of arts into STEM learning. The document targets a diverse audience including policymakers, educators, industry leaders, and the public, advocating for a learner-centered approach that bridges academia, industry, and society.

    D2.3 Design principles for the digital hub STEAM Academy and Laboratories 

    Completed November 2023

    The document outlines the foundational values and strategies to shape the SENSE project’s digital and physical learning platforms. It defines three guiding principles: fostering generative creativity, ensuring inclusivity, and extending beyond digital tools to integrate real-world spatial considerations.

    This deliverable details how these principles align with the SENSE methodology and cross-cutting issues like social inclusion and spatial design, ensuring the tools created are user-centered and transformative. It provides actionable steps for implementing these principles within the digital hub, STEAM Labs, and the project’s roadmap. This document is essential for consortium partners tasked with building a sustainable and impactful educational ecosystem that merges digital innovation with inclusive, hands-on learning.

    D2.4 Final report on dissemination, communication and exploitation strategy and activities 

    Due August 2025

    D2.5 Catalogue of STEAM policy actions 

    Due August 2025

    D2.6 STEAM Academy Digital hub 

    Due August 2025

  • Work package 3

    D3.1 Report on the STEAM DNA Workshop 

    Completed December 2022

    This workshop brought together diverse stakeholders, including educators, researchers, policymakers, and creative professionals, to explore the core building blocks—or DNA—of STEAM education.

    Key highlights include discussions on integrating arts into STEM, fostering inclusivity, and addressing critical themes such as digitalization, the Green Deal, and work-readiness.

    D3.2 Report on the Citizen Science and Art-Practices Workshop 

    Completed May 2023

    The report on the Citizen Science and Art-Practices Workshop documents a hands-on event that brought together participants from the SENSE consortium to explore the intersection of Citizen Science (CS) and art within the context of STEAM education. Hosted at the Musée du Louvre, this workshop aimed to establish connections between research methodologies, participatory approaches, and artistic practices.

    It provides an in-depth analysis of the workshop’s structure, objectives, and outcomes, including activities that integrated CS techniques with art-inspired methods like Photovoice, mapping, and soundscapes.

    D3.3 Report on stakeholders challenges and needs for a New European STEAM education 

    Completed June 2023

    The report presents a detailed analysis of the perspectives, requirements, and obstacles faced by various stakeholders in the transition to a future-oriented STEAM education. This document highlights findings from interviews with diverse groups such as educators, policymakers, businesses, and youth, outlining their unique insights on integrating science and arts, promoting inclusivity, and overcoming barriers to participation, especially for underrepresented groups like girls.

    D3.4 Report on knowledge and practices for a New European STEAM education 

    Completed August 2023

    The document covers the evolution of the project’s educational philosophy, highlighting workshops on multi-sensory inquiry, phenomenon-based learning, and spatial inclusion. It also delves into European project reviews, emphasizing themes such as citizen science, arts integration, and social inclusion. A key outcome is the SENSE Manifesto, which outlines the guiding principles and values for reshaping STEAM education. This report is vital for understanding how SENSE aims to bridge disciplinary divides, foster inclusive practices, and inspire a new generation of learners and educators.

    D3.5 The SENSE.STEAM methodology 

    The document outlines the innovative framework developed by the SENSE project to transform STEAM  education across Europe. It provides a comprehensive guide to implementing a learner-centered, interdisciplinary, and inclusive educational approach. Key components include fostering artistic and scientific inquiry, emphasizing reflective feedback, and addressing critical challenges such as gender inequality and social inclusion.

  • Work Package 4

    4.1 Report on the launch of the STEAM Labs 

    Completed August 2023

    The report provides an in-depth overview of the preparatory activities and strategies employed by the SENSE consortium to initiate its STEAM Labs across Europe. It outlines the planning and execution of launch events tailored to address the specific needs of diverse stakeholders, such as students, educators, policymakers, and community organizations.

    It categorizes the labs under thematic clusters like the European Green Deal, Health, Digitalization, and Work Readiness, and discusses how these themes align with SENSE’s objectives to reshape STEAM education. Additionally, the report analyzes event formats, communication channels, stakeholder engagement strategies, and the anticipated initial impacts of these events.

    D4.2 Report on the implementation activities of the STEAM Labs 

    Completed October 2024

    D4.3 Report on the SENSE.STEAM evaluation of the four specific areas 

    Completed October 2024

    D4.4 Recommendations for the Roadmap and the learning companion 

    Completed October 2024

  • Work Package 5

    D5.1 Scoping report on STEAM spaces 

    Completed September 2023

    The report explores the role of spatial design in enhancing STEAM education, with a focus on the integration of innovative educational environments and methodologies. It reviews historical and contemporary educational spaces, highlighting the evolution of design principles from traditional classrooms to dynamic, open-plan configurations suited for interdisciplinary, hands-on learning.

    D5.2. Report on Evaluation of space strategies for the STEAM Roadmap 

    Completed June 2024

    The report analyzes the effectiveness of spatial environments in supporting the SENSE project’s STEAM Labs. It reflects on feedback from lab facilitators and participants, exploring how physical spaces—from traditional classrooms to outdoor environments—affect learning outcomes and STEAM-specific objectives.

    The report focuses on the implementation of the Spatial Awareness Kit, examining how spaces were categorized as “supportive” or “explorative” based on their role in STEAM activities.

    D5.3 Self-experimentation toolkits and design principles for STEAM spaces 

    Completed October 2024

    D5.4 Policy recommendations: STEAM spaces and the New European Bauhaus 

    Completed October 2024

    D5.5 Recommendations for open schooling and STEAM 

    Completed October 2024

  • Work Package 6

    D6.1 Scoping report on social inclusion and gender in STEAM 

    Completed September 2023

    The report provides a comprehensive framework for integrating social inclusion and gender equity as key themes within the SENSE project. It examines challenges and opportunities in fostering inclusive and equitable STEAM education while offering guiding principles, strategies, and practical recommendations. The report delves into the concepts of social inclusion, gender, and intersectionality, emphasizing their significance in creating an inclusive STEAM education environment.

    D6.2. Report on Evaluation of social inclusion strategies for the SENSE Roadmap 

    Completed June 2024

    The report analyzes the integration of social inclusion in STEAM Lab activities across the consortium. Building on recommendations from the previous scoping report, this document evaluates 116 reported activities using key frameworks like the “Four W’s” (Who, What, Why, Where) and 20 social inclusion indicators. It reflects on varying approaches to inclusion at individual, community, and societal levels and identifies trends, challenges, and successes.

    This evaluation serves as a foundation for the upcoming Social Inclusion Toolkit, offering actionable insights and fostering shared learning. By highlighting real-world applications and stakeholder perspectives, the report supports the development of inclusive, equitable, and innovative STEAM education practices aligned with the broader SENSE project objectives.

    D6.3 Toolkits for social inclusion and gender awareness through and for STEAM education 

    Due October 2024

    D6.4 Policy recommendations: social and gender inclusion through and for STEAM 

  • Work Package 7

    D7.1 First outline of the New European STEAM Education Roadmap 

    Completed November 2023

    Drawing on workshops, collaborative efforts, and prior project deliverables, the document defines a modular and adaptable roadmap structured around key layers: “Why,” “What,” and “How.” These layers address societal challenges, integrate interdisciplinary teaching methods, and provide actionable strategies for implementing STEAM initiatives at micro, meso, and macro levels. This preliminary draft sets the stage for further development and testing in STEAM Labs, emphasizing personalization, collaboration, and creativity to meet the needs of diverse stakeholders across Europe.

    D7.2 First version of the SENSE.STEAM.Wiki 

    Completed February 2024

    This document outlines the technical framework of the wiki, its alignment with the project’s design principles, and its role in fostering inclusivity and creativity. Starting as an internal resource, the wiki will evolve into a public repository, contributing to the project’s educational toolkits and digital hub. This initiative highlights the project’s commitment to creating accessible, participatory, and innovative resources for advancing STEAM education across Europe.

    D7.3 First version of the digitised educational materials and toolkits 

    Due January 2025

    D7.4 Report on the two real-world applications of the Roadmap 

    Due August 2025

    D7.5 The New European STEAM Education Roadmap