Activity in brief

This imaginative activity uses hoover robots to explore an unknown space next door, that is turned into “the other planet” as a make-believe, imaginative play. Teams receive camera feed from the robots and have the task to map the unknown planet. Later on, the teams enter the other space and look at differences between the maps and the actual surroundings: How do we perceive an environment differently, if we only look at it on screens, as opposed to perceiving it with all our senses? The activity integrates the history and technologies of space robotics with the art and science of mapping. It invites a reflection on power relations between those who collect data about whom as established through media, technology and mapping. What baggage has the role-model of the explorer, that is so often referred to by science education? What other alternative role models might come to mind?

Detailed instructions

Practical details

90 to 120 minutes depending on the size of the space and number of participants involved.

This activity requires one rather big and empty space connected to another, possibly smaller space. The activity can be adapted for use in an outside space such as a courtyard or a garden. However, how well space a can be mapped in this process is hugely influenced by the lighting in space b. Ideally the lighting can be dimmed, and lights can be put onto the different islands. 

Use the Manifesto or flashlight to give feedback. If you want to make the exchange more intense, ask your participants to give feedback using the body maps and to exchange in pairs.

This activity is ideal for young people between 10 and 14, as well as for playful adults, young and old. You need at least 15-20 people for this activity.

  • 4 hoover robots
  • 8 smartphones
  • 2 connected spaces A and B
  • mixed materials to create “islands” in space B like cushions and blankets, plants in pots, and whatever is at hand that is easy and safe to use.
  • Materials to customize the hoover robots: stickers, tape, paper, color pens.
  • cardboard and tape to attach smartphones to robots.

Consider your participants

Inclusivity: the activity combines technology and play, allowing people to participate and to engage their creativities in different ways (e.g. customizing robots; mapping; creating landscapes and dramatizing).  

Access: the activity is suitable for all providing there is enough room for people to move around.  

 Adaptability: in order to enable everybody to participate in the mapping, the different camera feeds of the robots can be integrated in one big screen for everybody to see in space A. The maps can also be projected so everybody could look at them at the same time. Both adaptations are recommended, particularly if you have an audience that is not participating directly; and to facilitate communication in a diverse group.  

Keep the conversation Going

Encourage Questions: Invite participants to ask questions or comments on their understanding about the planets and activity instructions.

Invite Personal Stories: Prompt participants to share personal experiences related to extreme environments (like intense heat or cold), helping them make imaginative connections to their planet’s conditions.

Keep It Moving: If interest or energy drops, introduce new elements like short clips, atmospheric sounds, or sensory prompts to refresh enthusiasm and maintain creative engagement.

Please note that this activity is provided for personal educational, informational and convenience purposes only, is general in nature and is not intended as a substitute for professional, legal, or medical advice.