You play a crucial role in raising awareness about STEAM education and its potential to address societal challenges, such as those presented by the Green Deal and digital technology. By utilising our practical strategies, including the development of educational materials and the SENSE.STEAM teaching method, you can effectively bridge theory with classroom practice and create impactful transformation.
Additionally, your support for the community and equitable recognition of the arts in STEAM is vital; by engaging with platforms like the STEAM digital hub and engage or create a STEAM Living Lab, you can encourage collaboration and challenge gender stereotypes in STEM fields.
Sharpen your Senses
Applying this tool will sharpen your sight on
- knowing about the challenges or needs of your community or peers with respect to STEAM
- doing something about to address those needs or challenges, and
- speaking up for STEAM in your community
Our strategy for you is to guide you to understand the different needs of communities in the context of STEAM, no matter where they are in the world. We want to communicate in a way that is easy for everyone to understand and that everyone can relate to.
Checklist for STEAM Education Implementation
1. Awareness
Evaluate your approach to raising awareness of STEAM education:
- Have you explained the importance of STEAM education to your community?
- Have you demonstrated how STEAM education can address current societal challenges?
- Have you showcased real-world examples of successful STEAM initiatives?
- Have you connected STEAM education to relevant issues like the Green Deal, digital technology, health, and workforce readiness?
- Have you considered the best methods for engaging your audience in discussions about STEAM education?
2. Action
Assess your strategies for implementing effective STEAM education programs:
- Have you developed educational materials tailored to the needs of STEAM stakeholders?
- Have you trained your team in the SENSE.STEAM teaching method?
- Have you integrated conceptual, sensorial, and enactive learning into your educational practices?
- Have you created or proposed a user-friendly Learning Assistant for educators and students?
- Have you established evaluation metrics to assess the effectiveness of your STEAM education initiatives?
3. Advocacy
Reflect on your efforts to promote STEAM education and community involvement:
- Have you engaged the community in discussions about the importance of STEAM education?
- Have you advocated for the inclusion of the arts as equal partners in STEAM education initiatives?
- Have you utilised platforms like the STEAM Academy and STEAM Labs to share resources effectively?
- Have you worked to build a network among STEAM stakeholders to promote collaboration?
- Have you taken steps to challenge gender stereotypes within STEM fields through your advocacy efforts?
We recommend our social creativity toolkit to get further inspiration from SENSE. to nurture and enrich your strategy.
Further reading
Awareness. We think it is very important to teach people about STEAM education, why it is important, and how it can help solve problems in society today. By showing how education works, showing the good effects of STEAM education, and connecting it to important issues like the Green Deal, digital technology, health, and getting ready for work, we get ready for people to take part.
Action. We provide practical strategies through the development of educational materials that are specifically designed to support STEAM stakeholders. We help organisations put theoretical models into practice by using a teaching method called SENSE.STEAM. This method combines conceptual, sensorial, and enactive learning. We also recommend creating a Learning Assistant that is easy for educators and students to use. This will help to connect the academic side of things with what happens in the classroom.
Advocacy is important for getting the community on board and encouraging everyone to get involved. We support the creation and sharing of STEAM knowledge, and we believe that the arts should be seen as an equal partner in STEAM education. We use platforms like the STEAM Academy and STEAM Labs to share resources, tools, and suggestions for policies. Our aim is to build a strong network of people involved in STEAM who work together to make positive changes in society and challenge gender stereotypes in STEM subjects.