We have grouped SENSE activities into five categories to make it easier for you to link them to your teaching, training or workshop curriculum. The topic-based entry point provides curated suggestions for learning activities based on their content and nature.
SENSE. Learning Companion
DiscoverThe SENSE. Learning companion is a set of tested and validated resources to help you put learners in the centre of their SENSE. inquiry based learning.
No matter your starting point the SENSE. activities have something to choose from. In this learning companion we have curated a number of starting points grouped by learning topics and motivations.
If you came to the learning companion to achieve a specific goal in your STEAM session, you might find what you're looking for in the SENSE catalogue sorted by motivational entry points.
Throughout our STEAM labs numerous educational activities were tried, evaluated and transformed. The result is an extensive set of on-the-ground experiences with learners across Europe. We share them here to give you ideas, and to show the lived-experiences behind the SENSE. roadmap.
Our case studies show you how the activities were adapted and implemented in different local situations. Find out about what learners and facilitators have experienced. Discover what they did, what worked and what didn't. You'll gain valuable insights and be empowered to try out your own adaptations.
Explore our toolkits
Social Creativity Toolkit
This toolkit promotes social creativity by reinterpreting intergroup relations. You can combine different approaches and follow various guidelines.
Spatial Literacy Toolkit
We designed this toolkit to help us understand and experiment with how supportive or explorative spaces can be. This toolkit is based on environmental psychology and the findings from the SENSE Living Labs.
Feedback toolkit
Unlock Deeper Learning with the SENSE. Reflective Feedback Toolkit. Discover the power of reflective feedback in the SENSE. approach, where growth flourishes through engaging conversations, creative exploration, and co-evaluation.