Case Study in Brief

The activity aimed to explore how natural and artificial light in buildings affects our health, well-being, and emotions. Participants designed and created kinetic light devices intended to keep people alert, support better sleep, boost mood on gray winter days, enhance fun or party atmospheres or something else entirely.  

Dispatch From the Field

We adhered to the original activity set up and briefs.  

The activity was interactive, it involved making kinetic light fixtures, so the participants had complete freedom to use art objects, using different materials according to their brief. Also, they were given plenty of time to do activity that kept them entertained, motivated, and encouraged to use their imaginations. It was a good example of what a STEAM education activity could look like, and that’s exactly what the participants noted. Participants from ethnic and religious minorities actively participated in the exercise, although the participants were briefed on the type of devices they were making, they themselves highlighted their own audience. Students became actively involved in science, as the designing the kinetic light device involved observing light, designing and finally building the device.  

Practical Details – Facilitator’s Notes

It was a challenge for us to find all the materials listed in the original activity description. Many of the items were not readily available in Georgia on short notice, so we had to improvise and replace about 70% of them. However, this turned out to be an interesting aspect, adapting the activity to a context where access to specific materials is limited. In the end, the exercise was a success.