Case Study in Brief

This activity is part-performance/part-story telling happening through the enactment of a residency of imaginary animals in the courtyard of a formal education institution. Participants are invited first to create a small, imaginary creature using a variety of materials and then place the creature in different spaces outside and together consider in what ways the creature (or rather group of creatures) could coexist within the space. Different ways to contribute were offered, resulting in higher levels of creative and personal engagement with the outdoor space.  

Dispatch From the Field

Introduction 

For this activity we worked with student teachers enrolled in the Postgraduate diploma for Primary Education at the University of Edinburgh. This activity was part of an extended unit dedicated to STEAM with a focus on place and sustainability. Students worked in class where they had access to a variety of different materials (clay, cardboard, playdough, junk modelling etc) to create an imaginary creature.  

Practical Details – Facilitator’s Notes

The activity was modified from a thought experiment into a performance role-play which engaged participants more directly.