Educational key components in SENSE.
Building on the extensive background experience and research conducted by lead members of the project consortium, the SENSE.STEAM model is grounded into four building blocks (Fig. 1):

- Learner Centred pedagogy: a radical shift from viewing learners as knowledge receivers to active creators of their own knowledge, promoting self-directed learning and empathy with others. (section 4.1.1)
- Reflective Feedback: “Feedback” drives development and transformation by prompting individuals to assess their emotions, thoughts, actions, and impact, fostering ongoing processes. Reflective feedback covers introspection and interaction, enhancing personal encounters, empathy and engagement. This connection expands to humans and non-humans (such as feedback provided through interaction with an object), nurturing a holistic perspective of being in the world. (section 4.1.2)
- STEAM inquiry: In STEAM inquiry various elements of knowing and sense making converge embodying experiences, probing questions, recognizing patterns, forging connections, showcasing empathy, embracing uncertainty, shaping significance, taking action, introspective reflection, and critical assessment. This framework finds application not only within the arts but also in the realm of STEAM research. (section 4.1.3)
- Citizen Science and Art practices: enabling school students to liaise directly with the public, as both science makers and science users. An Art-based Citizen science approach will facilitate engagement with both, scientists and artists, artistic interventions, theatres and science labs to explore, discuss and reflect together on matters that are important to the community. (section 4.1.4)